![]() ![]() This runs KSP well, at least with the pretty basic aircraft/rockets that I have been designing. I am currently running an old dual-core E6600 system (overclocked from 2.4 GHz to 3.0 GHz) with 8 GB RAM and an AMD HD 6670 graphics card (fanless). But I assume that is pretty minimal, so it comes down to how does the fairly-poor Intel integrated graphics actually affect the performance of KSP versus a discrete graphics card? I understand that integrated graphics like Intel 4000 will consume extra RAM bandwidth, thus reducing the available RAM bandwidth for CPU operations. I believe that KSP doesn't use any compute acceleration (for now), but what about the general 2D/3D acceleration that is part of DirectX (sorry - Windows-centric here)? Does anyone have an idea how much KSP will benefit from a more-powerful graphics card? A sub-question is which is better currently for KSP (v0.20.2 as of 1) - AMD or Nvidia? I've been thinking of upgrading my system, and KSP requirements are part of that. The subject of graphics cards has been on my mind lately. First post, but I've been lurking for a while and loving experimenting with KSP.
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